21static constexpr float link_0_length = 0.047625;
22static constexpr float link_0_height = 0.0392455;
23static constexpr float link_1_length = 0.060832;
24static constexpr float link_1_height = 0.039189;
27static constexpr float transmission_0 = 0.2032;
28static constexpr float transmission_1 = -0.5791 * transmission_0;
29static constexpr float transmission_2 = -0.2846;
31static constexpr float operator_origin_x = 0.0;
32static constexpr float operator_origin_y = 0.0;
33static constexpr float operator_origin_z = -0.05;
63static constexpr Limits<float> joint_0_vel_limits{-10.0, 10.0};
64static constexpr Limits<float> joint_1_vel_limits{-10.0, 10.0};
66static constexpr float motor_torque_limit = 5.0f;
73 const auto theta_0 = joint_angles.at(0);
74 const auto theta_1 = joint_angles.at(1);
76 const auto x = operator_origin_x +
77 (link_0_length + link_1_length * cos(theta_1) - link_1_height * sin(theta_1)) * cos(theta_0);
78 const auto y = operator_origin_y +
79 (link_0_length + link_1_length * cos(theta_1) - link_1_height * sin(theta_1)) * sin(theta_0);
80 const auto z = operator_origin_z + link_0_height - link_1_length * sin(theta_1) - link_1_height * cos(theta_1);
106 const auto phi_0 = motor_vars.at(0);
107 const auto phi_1 = motor_vars.at(1);
109 const auto theta_0 = phi_0 * transmission_0;
110 const auto theta_1 = phi_0 * transmission_1 + phi_1 * transmission_2;
112 return {theta_0, theta_1};
117 const auto theta_0 = joint_vars.at(0);
118 const auto theta_1 = joint_vars.at(1);
120 const auto phi_0 = theta_0 / transmission_0;
121 const auto phi_1 = -transmission_1 / (transmission_0 * transmission_2) * theta_0 + theta_1 / transmission_2;
122 return {phi_0, phi_1};
142 const auto tau_0 = joint_taus.at(0);
143 const auto tau_1 = joint_taus.at(1);
145 const auto torque_0 = tau_0 * transmission_0 + tau_1 * transmission_1;
146 const auto torque_1 = tau_1 * transmission_2;
148 return {torque_0, torque_1};
153 const auto torque_0 = motor_torques.at(0);
154 const auto torque_1 = motor_torques.at(1);
156 const auto tau_0 = torque_0 / transmission_0 -torque_1 * transmission_1 / (transmission_0 * transmission_2);
157 const auto tau_1 = torque_1 / transmission_2;
159 return {tau_0, tau_1};
169 static constexpr float discouraging_stiffness = 0.0f;
constexpr float convert_angular_units(float ang, const AngleUnits curr_unit, const AngleUnits desr_unit)
Converts an angle from one unit to another.
Class that treats a std::vector as a matrix and implements simple operations.
std::vector< float > motors_to_joints(std::vector< float > motor_vars)
std::vector< float > phi_to_theta(std::vector< float > motor_phis)
Matrix spatial_jacobian(std::vector< float > joint_thetas)
std::vector< float > theta_to_phi(std::vector< float > joint_thetas)
std::vector< float > torque_to_tau(std::vector< float > motor_torques)
std::vector< float > joints_to_motors(std::vector< float > joint_vars)
std::vector< float > tau_to_torque(std::vector< float > joint_taus)
std::vector< float > forward_kinematics(std::vector< float > joint_angles)
Performs forward kinematics for the robot thumb.
std::vector< float > soft_limit_torques(std::vector< float > joint_thetas)
std::vector< float > joint_thetas
Limit struct to store upper and lower limits.
T over_limits(T compare) const